Krad | INTJ | art tumblr

multifandom and inspiration blog

frequent posts → illustrations, architecture, Zelda, Star Wars, NGE, Hellsing, some Mass Effect, morally skewed characters, silver foxes, and a variety of games. Enjoy!



"'I could probably find something to occupy me,' Mereel said. 'Do you two realise how much you look like glitterstim dealers?'
Vau looked back over his shoulder, a rather splendid pearl-inlaid blaster shimmering in his holster. ‘I’m going for the casual but menacing look. Glad I pulled it off…’"




shinyshiney:

Regarding the armless new waterbending lady, I see a lot of mixed opinions about whether disabled characters turning their disability into a ‘superpower’ is a good thing or not. All I’ll say is this:

This is a fictional universe where the characters have superpowers no one in our universe could ever attain, that greatly benefits them in their lives and in their societies. I understand that romanticizing disabilities is problematic because disabled people in reality can’t just get superpowers to make up for our disadvantages.

But that’s not the point here - the disabled characters exist in this universe on equal footing with everybody else. They aren’t defined by their disabilities, they aren’t put on a pedestal nor are they pitied, they can excel, they can become powerful. Their lives don’t become meaningless because of their disabilities. They are adjusting to the world they live in, exactly as a lot of disabled people do in real life - which is something a lot of abled people don’t seem to realize.

Let’s not forget about Teo, who was a nonbender. His disability wasn’t exactly an advantage, but he had a passion for flying and he excelled in that, which really had nothing to do with his disability and all to do with himself. I doubt having no arms in itself is an advantage for that lady, but it’s not limiting her; she uses her resources and skill to make the world around her work to her convenience. 

Toph was able to turn her disability into a specialized power, mainly because the thing she couldn’t do allowed her to hyper-focus on the things she could in a way none of her friends ever would or could, but the show never ignored the fact that there were still many ways she differed from her friends. And in some cases, disabilities can give you unique abilities.

These characters’ lives don’t revolve around their disabilities, but it’s a fundamental part of the way they interact and access the world, and these differences can give specialized powers as well as complications.

If able-bodied people can get superpowers, if they can be awesome characters with important roles in the story, so can disabled people. This franchise has several disabled characters, all are individual people living under different circumstances, none of them are ‘cured’, none of them are pitied and none of them are defined by their disabilities. They are role-models and people to look up to for a lot of disabled people out there (who don’t have a lot of representation in media), and I for one am happy Bryke are giving us that.


annabluh said: just rewatched EOE and i have a few questions, if you don't mind: what was the purpose of the live action sequence? to drive home that the dilemmas the characters face are ultimately our own? to highlight the fact that the characters are now in a state of unreality? 2) i read that the while the last two episodes do a gr8 job of wrapping up character arcs, they do little to resolve the plot, which is what EOE does, but it is also shit at resolving said arcs. thoughts on that?

fiendswithbenefits:

Oh boy! This is one of those big questions about End of Evangelion, isn’t it? To be honest, I’m still mulling over the exact purpose of the live action sequences, so I might change this later, but I can take a stab at it!

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got tagged a while back whoops with the ‘top 10 video games meme’ by the lovely quasigeek  :3  

  1. Path of Radiance - that one game that i somehow find myself replaying at least 3x a year.  ;D  due for another run soon.
  2. Monster Truck Madness 2 - (psst serbarawarden)  an old relic from the ‘90’s with rebel yells and truly awful graphics aplenty lol
  3. Star Wars: Starfighter - probably the one that wins by sheer amount of hours into it.  even including the 70+ runs that PoR has.
  4. Age of the Empires 2 - was invaluable to entertaining me when i had to stay home for two months for hip replacement lol
  5. Majora’s Mask - most visceral ‘mood’ out of any media to be honest; i still want to figure out a way to draw that …
  6. Super Mario Sunshine - first game beat!  I still can’t even get half the Shines, that game is fucking hard.
  7. Toy Story 2 (PC version) - one of the better movie-based games.  For some reason the soundtrack was amazing.
  8. Wind Waker - objectively ‘best’ Zelda, imo.  OoT was amazing but WW’s graphics/story/gameplay are a lot tighter and will probably outlive the other.
  9. Clone Wars - that multiplayer training level was the shit for sleepovers.  (and chocolate fondue strawberries.  .…  )
  10.  Super Smash Melee - first (console) videogame ever played <3

only tagging peeps who want to do this~


bisexualpiratequeen:

I’m trying hard to live by Cat Principles.

1- I am glorious above all things
2- Eat when hungry, sleep when sleepy, play when bored
3- Affection is given and received on my terms and only mine
4- Show displeasure clearly.
5- NO
6- Demand the things you want. If they aren’t given, demand them again, but louder this time.
7- If you are touched when you don’t want to be, say so. If they continue to touch you, make them bleed.


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